Counterplay
Patch 26.16SketchCounter Sona
The opponents who give Sona trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
You're the dream target: immobile, fragile, and forced to stand within aura range. One hook on you and the lane is gone. Stand behind a minion or behind your carry at all times to deny him the line, and never walk near unwarded brush. Keep your defensive summoner exclusively for that moment. When he misses the hook your window opens: three abilities, the passive, and your carry takes the trade.
You're the dream target: immobile, fragile, and forced to stand within aura range. One hook on you and the lane is gone. Stand behind a minion or behind your carry at all times to deny him the line, and never walk near unwarded brush. Keep your defensive summoner exclusively for that moment. When he misses the hook your window opens: three abilities, the passive, and your carry takes the trade.
She chains enough crowd control to kill you before you've played two melodies, and you have nothing to stop her before your ultimate. Stand further back than usual, even if it means some auras don't reach your carry. Song of Celerity is your best defensive tool against her: cast the moment she steps up and it walks the botlane out of her range. Once Crescendo is available the matchup evens out, you can answer her engage.
She chains enough crowd control to kill you before you've played two melodies, and you have nothing to stop her before your ultimate. Stand further back than usual, even if it means some auras don't reach your carry. Song of Celerity is your best defensive tool against her: cast the moment she steps up and it walks the botlane out of her range. Once Crescendo is available the matchup evens out, you can answer her engage.
A support duel with no engage on either side, decided by auto attack pressure. Your passive gives you what she doesn't have: harassment that actually hurts and cuts her damage in return. Rotate your melodies to arm it and hit her rather than her carry, pushing her out of her own healing range. Watch your mana though, she outlasts you over a long lane.
A support duel with no engage on either side, decided by auto attack pressure. Your passive gives you what she doesn't have: harassment that actually hurts and cuts her damage in return. Rotate your melodies to arm it and hit her rather than her carry, pushing her out of her own healing range. Watch your mana though, she outlasts you over a long lane.