The living archive of LoL Classic

Tools

Damage calculator

Pick a champion, a level, runes and items, set the target's resistances, and see what the abilities and auto attacks actually hit for.

Where these numbers come from

They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.

What the maths assumes

Two things still need checking in game at launch. Per-level stat growth follows League's usual curve, which isn't linear, because the mode publishes a per-level value without saying how it applies it. And resistance reduction uses the standard formula. Neither assumption distorts a comparison between two builds, but both can shift the absolute numbers. Masteries are not included yet.

Champion

Ahri · The Nine-Tailed Fox

Ability ranks

  • Orb of DeceptionQ Orb of Deception
  • Fox-FireW Fox-Fire
  • CharmE Charm
  • Spirit RushR Spirit Rush

Rune page

Masteries

0/30 points

Offense0

4 pts required
8 pts required
12 pts required
16 pts required
20 pts required

Defense0

4 pts required
8 pts required
12 pts required
16 pts required
20 pts required

Utility0

4 pts required
8 pts required
12 pts required
16 pts required
20 pts required

Click to add a point, right-click to remove one. Eighteen masteries have a numeric effect and are applied to the damage numbers. The rest are conditional: they stay allocatable but do not enter the calculation.

Items 0/6

Target

Share this build

The whole build fits in its link: champion, level, ability ranks, items, runes and masteries. No account, nothing stored.

Damage on target

  • Orb of DeceptionOrb of DeceptionRank 5187 Damage
  • Fox-FireFox-FireRank 593 Damage
  • CharmCharmRank 5120 Damage
  • Spirit RushSpirit RushRank 3100 Damage

Attacks and combo

Auto attack
65
Critical strike
130
Weighted average
65
Damage per second
58.2
Full combo plus one attack
565

Resulting stats

Health
1820
HP regen (per 5s)
16.3
Resource
1130
Resource regen (per 5s)
17
Attack damage
104
AP
0
Armor
78
Magic resist
30
Attack speed
0.9
Critical strike
0 %
Critical damage
200 %
Cooldown reduction
0 %
Life steal
0 %
Spell vamp
0 %
Magic penetration
0
Magic penetration %
0 %
Lethality
0
Armor penetration %
0 %
Move speed
330
Attack range
550

Understand what you are reading

Why your damage disappears: armor, magic resist and penetration on Classic

You bought the damage item and the target still doesn't die. Here's what actually stands between your number and their health bar, and which item to buy about it.