Customization
Runes & masteries
Before every LoL Classic game, you set up your champion outside the Rift: a rune page, a mastery tree. Two systems at the heart of the game, shaped and reshaped by community votes.
The runes
Nine marks, nine seals, nine glyphs and three quintessences to combine. LoL Classic keeps two tiers: the full tier, the one you actually play, and a weaker minor tier, flagged as such.
Marksred, offensive
Mark of Attack Damage+1 Attack Damage
Mark of Attack Speed+1.7% Attack Speed
Mark of Critical Chance+1% Critical Chance
Mark of Critical Damage+2% Critical Damage
Mark of Lethality+1.25 Lethality
Mark of Magic Penetration+1 Magic Penetration
Mark of Scaling Attack Damage+0.15 Attack Damage per level (+2.7 at champion level 18)
Minor Mark of Ability Power+0.7 Ability Power
Minor Mark of Armor+0.8 Armor
Minor Mark of Cooldown Reduction0.3% Cooldown Reduction
Minor Mark of Health+3 Health
Sealsyellow, defensive
Minor Seal of Attack Speed+0.8% Attack Speed
Minor Seal of Critical Chance+0.45% Critical Chance
Minor Seal of Critical Damage+0.7% Critical Damage
Minor Seal of Magic Resist+0.75 Magic Resist
Seal of Armor+1 Armor
Seal of Energy Regeneration+0.7 Energy Regeneration
Seal of Gold+0.25 Gold / 10 sec.
Seal of Health+8 Health
Seal of Health Regeneration+0.5 Health Regen / 5 sec.
Seal of Mana Regeneration+0.4 Mana Regen / 5 sec.
Seal of Scaling Armor+0.17 Armor per level (+3.06 at champion level 18)
Seal of Scaling Health+1.3 Health per level (+23.4 at champion level 18)
Glyphsblue, magic
Glyph of Ability Power+1.2 Ability Power
Glyph of Cooldown Reduction0.8% Cooldown Reduction
Glyph of Energy+2.3 Energy
Glyph of Magic Resist+1.4 Magic Resist
Glyph of Mana+12 Mana
Glyph of Scaling Ability Power+0.2 Ability Power per level (+3.6 at champion level 18)
Glyph of Scaling Cooldown Reduction0.1% Cooldown Reduction per level (1.8% at champion level 18)
Glyph of Scaling Magic Resist+0.2 Magic Resist per level (+3.6 at champion level 18)
Minor Glyph of Armor+0.8 Armor
Minor Glyph of Attack Speed+0.8% Attack Speed
Minor Glyph of Critical Damage+0.7% Critical Damage
Minor Glyph of Health+3 Health
Minor Glyph of Mana Regeneration+0.33 Mana Regen / 5 sec.
Quintessencespurple, versatile
Quintessence of Ability Power+5 Ability Power
Quintessence of Armor+4.3 Armor
Quintessence of Attack Damage+2.25 Attack Damage
Quintessence of Attack Speed+4.5% Attack Speed
Quintessence of Cooldown Reduction2.5% Cooldown Reduction
Quintessence of Critical Damage+4.5% Critical Damage
Quintessence of Energy+6 Energy
Quintessence of Energy Regeneration+1.8 Energy Regeneration / 5 sec.
Quintessence of Experience+2% Experience Gained
Quintessence of Gold+1 Gold / 10 sec.
Quintessence of Health+26 Health
Quintessence of Health Regeneration+1.3 Health Regen / 5 sec.
Quintessence of Life Steal+1.5% Life Steal
Quintessence of Mana+38 Mana
Quintessence of Movement Speed+1.5% Movement Speed
Quintessence of Percent Health+1.5% Percent Health
Quintessence of Spell Vamp+2% Spell Vamp
The mastery tree
Thirty points to spread across three trees: Offense, Defense, Utility. Each row unlocks once you invest enough points in it.
Offense
ButcherBasic attacks deal 2/4 bonus damage to minions and monsters2 ranks
Fury+1% Attack Speed per rank4 ranks
Sorcery+1% Cooldown Reduction per rank4 ranks
Summoner's WrathImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote1 rank
Blast+0.25/0.5/0.75/1 Ability Power per level4 ranks
Deadliness+0.166/0.333/0.498/0.664 Attack Damage per level4 ranks
DestructionIncrease damage to turrets by 5%1 rank
Arcane Knowledge+8% Magic Penetration1 rank
HavocIncreases damage dealt by 0.67%/1.33%/2%3 ranks
Weapon Expertise+8% Armor Penetration1 rank
Brute Force+1.5/3 Attack Damage2 ranks
Lethality+2.5%/5% Critical Strike Damage (5%/10% for melee)2 ranks
Mental Force+2/4/6 Ability Power3 ranks
SpellswordDeals 5% of your Ability Power as magic damage on basic attacks1 rank
ArchmageIncreases Ability Power by 1.25%/2.5%/3.75%/5%4 ranks
FrenzyGrants 10% attack speed for 2 seconds after landing a critical hit1 rank
Sunder+2/4/6 Lethality3 ranks
ExecutionerIncreases damage dealt by 5% to targets below 50% Health1 rank
Defense
Durability+1.5/3/4.5/6 Health per level4 ranks
PerseveranceGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health3 ranks
Summoner's ResolveImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify1 rank
Tough SkinReduces damage taken from monsters by 1/22 ranks
Bladed ArmorDeals 6 damage to any enemy monster that attacks you1 rank
Hardiness+2/4/6 Armor3 ranks
Resistance+2/4/6 Magic Resist3 ranks
RelentlessReduces the effectiveness of slows by 7.5%/15%2 ranks
SafeguardReduces damage taken from turrets by 5%1 rank
UnyieldingReduces damage taken from enemy champions by 1/22 ranks
Veteran's Scars+30 Health1 rank
BlockReduces damage taken from champion basic attacks by 31 rank
JuggernautIncreases your maximum Health by 1.5%/2.75%/4%3 ranks
TenaciousReduces the duration of crowd control effects by 5%/10%/15%3 ranks
DefenderGrants +1 Armor and Magic Resist for each nearby enemy champion1 rank
Good HandsReduce time spent dead by 10%1 rank
Legendary ArmorIncreases bonus Armor and Magic Resist by +2%/4%/6%3 ranks
Reinforced ArmorReduce damage taken from critical strikes by 10%1 rank
Honor GuardReduces damage taken from all sources by 3%1 rank
Utility
Improved RecallReduces the cast time of Recall by 1 second1 rank
Meditation+1/2/3 Mana Regen per 5 seconds3 ranks
Summoner's InsightImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.1 rank
WandererGrants +0.66%/1.33%/2% increased Movement Speed when out of combat3 ranks
ArtifacerReduces the cooldown of activated items by 7.5%/15%2 ranks
ArtificerReduces the cooldown of activated items by 7.5%/15%2 ranks
Expanded Mind+4/7/10 mana per level3 ranks
MastermindReduces the cooldown of Summoner Spells by 4%/7%/10%3 ranks
ScoutWards gain 25% increased vision range for the first 3 seconds after placing them1 rank
BiscuiteerStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds1 rank
GreedGrants an additional +0.5/1/1.5/2 gold every 10 seconds4 ranks
Runic AffinityIncreases the duration of neutral monster buffs by 20%1 rank
Vampirism+1%/2%/3% Lifesteal and Spell Vamp3 ranks
AwarenessIncreases Experience earned by 1.25%/2.5%/3.75%/5%4 ranks
ExplorerStart the game with an Explorer's Ward.1 rank
Strength of SpiritUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess3 ranks
WealthIncreases starting gold by 40/752 ranks
Intelligence+2%/4%/6% Cooldown Reduction3 ranks
PickpocketGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)1 rank
NimbleGrants 3% increased Movement Speed1 rank