Counterplay
Patch 26.16SketchCounter Fiddlesticks
The opponents who give Fiddlesticks trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
He invades your jungle before you exist, and you cannot push him off. Your early game is the weakest on the roster: accept it, farm your safest camps and never contest a contested one. Terrify is your only answer if he finds you, so hold it exclusively for that. From level six the relationship flips in grouped fights, where his mobility doesn't stop him eating a Crowstorm once he's already committed.
He invades your jungle before you exist, and you cannot push him off. Your early game is the weakest on the roster: accept it, farm your safest camps and never contest a contested one. Terrify is your only answer if he finds you, so hold it exclusively for that. From level six the relationship flips in grouped fights, where his mobility doesn't stop him eating a Crowstorm once he's already committed.
He farms faster than you and beats you in a duel at every point of the early game. Don't meet him, and above all don't contest an objective without Crowstorm available. Terrify stops him using abilities for its duration, so it alone decides whether you survive the encounter. In teamfights you have the advantage: enter from brush, and Crowstorm plus the silence on Dark Wind stops him doing his job.
He farms faster than you and beats you in a duel at every point of the early game. Don't meet him, and above all don't contest an objective without Crowstorm available. Terrify stops him using abilities for its duration, so it alone decides whether you survive the encounter. In teamfights you have the advantage: enter from brush, and Crowstorm plus the silence on Dark Wind stops him doing his job.
Two slow junglers who live for their ultimates, and whoever uses theirs second wins the fight. Never go in first: let him commit, then drop onto the pile he just gathered. In the jungle he clears better than you early, so avoid the head-on race and take the camps he has just left. Your silence is your best card against him, it cancels his ultimate if you're positioned for it.
Two slow junglers who live for their ultimates, and whoever uses theirs second wins the fight. Never go in first: let him commit, then drop onto the pile he just gathered. In the jungle he clears better than you early, so avoid the head-on race and take the camps he has just left. Your silence is your best card against him, it cancels his ultimate if you're positioned for it.