
Quick build
Patch 26.16JungleFiddlesticks, ambush jungle mage
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 3 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| W | Level 1 | Level 4 | Level 5 | Level 7 | Level 9 | |||||||||||||
| E | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Ability Power
9× Mark of Magic Penetration
3× Quintessence of Ability Power
9× Seal of Armor
Items
Note
Fiddlesticks gets one moment per fight, and this whole build exists to land it. Zhonya's Hourglass is the essential piece, not to survive but to channel: Crowstorm runs a long time and you're stationary while it spins, so becoming untouchable in the middle of it extends the thing that makes you valuable. Spirit of the Spectral Wraith fixes both your jungle clear and your mana, which are your two real constraints before level six. Raw ability power comes ahead of penetration: your problem isn't cutting through resistances, it's hurting enough inside a single window. Max Drain first, it's what lets you farm the jungle without walking home every two minutes. Maîtrises : 21/9/0 into Offense.