Counterplay
Patch 26.16SketchCounter Malphite
The opponents who give Malphite trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Your armor does nothing against him, and he will never let you get close. His poison grinds you down while he shoves the wave and flings you under your own tower the moment you try something. Never chase him, that's exactly the trap the champion is built on. Buy magic resist early, play the wave instead of the duel, and remember your value isn't in this lane: call your jungler or go make your ultimate count somewhere else.
Your armor does nothing against him, and he will never let you get close. His poison grinds you down while he shoves the wave and flings you under your own tower the moment you try something. Never chase him, that's exactly the trap the champion is built on. Buy magic resist early, play the wave instead of the duel, and remember your value isn't in this lane: call your jungler or go make your ultimate count somewhere else.
Ground Slam answers his attack speed directly, but his dodge cancels your auto attacks at the worst moment and he scales harder than you. Take trades when your shield is charged and his leap is on cooldown, refuse them the rest of the time. Over a long game, don't try to beat him in a duel: your game happens elsewhere, arriving on other lanes with your ultimate available.
Ground Slam answers his attack speed directly, but his dodge cancels your auto attacks at the worst moment and he scales harder than you. Take trades when your shield is charged and his leap is on cooldown, refuse them the rest of the time. Over a long game, don't try to beat him in a duel: your game happens elsewhere, arriving on other lanes with your ultimate available.
This is the duel your kit was written for. Ground Slam strips his attack speed, your armor absorbs the rest, and your shield cancels his first window. He simply cannot kill you. The only real mistake available is letting him farm quietly while you admire your lane win: shove, take his tower, and starve him of the resources he needs to exist late.
This is the duel your kit was written for. Ground Slam strips his attack speed, your armor absorbs the rest, and your shield cancels his first window. He simply cannot kill you. The only real mistake available is letting him farm quietly while you admire your lane win: shove, take his tower, and starve him of the resources he needs to exist late.