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Counterplay

Patch 26.16Sketch

Counter Ahri

The opponents who give Ahri trouble, and how to handle each one.

Where these numbers come from

They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.

Malzahar
Malzahar

The Prophet of the Void

Nightmare

His ultimate stops you dead and cancels your whole kit: no dashes, no exit, you die on the spot. Mobility is worthless against targeted suppression. Never commit while it's available, and keep an item or summoner that can break it. He clears the wave better than you, so accept farming under tower and play your game elsewhere, helping the lanes where your ultimate actually counts.

Malzahar
Malzahar

The Prophet of the Void

Nightmare

His ultimate stops you dead and cancels your whole kit: no dashes, no exit, you die on the spot. Mobility is worthless against targeted suppression. Never commit while it's available, and keep an item or summoner that can break it. He clears the wave better than you, so accept farming under tower and play your game elsewhere, helping the lanes where your ultimate actually counts.

Kassadin
Kassadin

The Void Walker

Hard

He soaks your magic and jumps on you the moment his ultimate is up. Your edge is the first ten minutes: shove hard with the orb, take the wave, and stop him reaching his levels in peace. Hold Charm for the exact instant he appears on you, it's your only answer to his entry. Past his spike, stop looking for the duel, play the other lanes with your ultimate while he pushes yours.

Kassadin
Kassadin

The Void Walker

Hard

He soaks your magic and jumps on you the moment his ultimate is up. Your edge is the first ten minutes: shove hard with the orb, take the wave, and stop him reaching his levels in peace. Hold Charm for the exact instant he appears on you, it's your only answer to his entry. Past his spike, stop looking for the duel, play the other lanes with your ultimate while he pushes yours.

Lux
Lux

The Lady of Luminosity

Favorable

She has the range, you have the mobility, and you're the one who decides when the duel starts. She has nothing to escape you with once you're in: take her poke from range, wait until she's spent her root, then charm and commit. Her area slow is what makes your approach risky, so go around it rather than through it. If she lands the root on you, disengage immediately with an ultimate charge.

Lux
Lux

The Lady of Luminosity

Favorable

She has the range, you have the mobility, and you're the one who decides when the duel starts. She has nothing to escape you with once you're in: take her poke from range, wait until she's spent her root, then charm and commit. Her area slow is what makes your approach risky, so go around it rather than through it. If she lands the root on you, disengage immediately with an ultimate charge.