Counterplay
Patch 26.16SketchCounter Vayne
The opponents who give Vayne trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
She pokes you with no way to answer, and her bouncing shot makes even farming painful. You will not contest this lane, so accept losing it cleanly. Stay behind your wave, never line up directly behind a minion, and take what you can under tower. Your game starts once you have your first two items, hers runs out of steam around then. Never tumble forward for a minion, that's exactly the window she's waiting for.
She pokes you with no way to answer, and her bouncing shot makes even farming painful. You will not contest this lane, so accept losing it cleanly. Stay behind your wave, never line up directly behind a minion, and take what you can under tower. Your game starts once you have your first two items, hers runs out of steam around then. Never tumble forward for a minion, that's exactly the window she's waiting for.
She has the range and the slow, you have the late game. In lane her Frost Shot pins you down and stops you leaving a trade you thought you controlled, so only commit when her wave is shorter than yours. Her Crystal Arrow doesn't forgive tumbling in a straight line, so vary your angles. Once your first two items are online, look for the straight duel, she has nothing to push you off.
She has the range and the slow, you have the late game. In lane her Frost Shot pins you down and stops you leaving a trade you thought you controlled, so only commit when her wave is shorter than yours. Her Crystal Arrow doesn't forgive tumbling in a straight line, so vary your angles. Once your first two items are online, look for the straight duel, she has nothing to push you off.
This is exactly the profile you're built for: a wall of health and armor that your passive cuts through like paper. Don't fear him in a long duel, look for it. The one real danger is Unstoppable Force catching you without warning, so keep your mobility summoner for that and stay off his charge line. Once he's spent it, you can walk in safely and melt him in seconds.
This is exactly the profile you're built for: a wall of health and armor that your passive cuts through like paper. Don't fear him in a long duel, look for it. The one real danger is Unstoppable Force catching you without warning, so keep your mobility summoner for that and stay off his charge line. Once he's spent it, you can walk in safely and melt him in seconds.