Counterplay
Patch 26.16SketchCounter Ryze
The opponents who give Ryze trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
He takes reduced magic damage, silences you the moment you try to answer, and jumps on you whenever he likes. Your only window is before his ultimate: shove the wave constantly, hit every level before he does, and deny him a comfortable farm under tower. After that, never stand in lane without river vision, hold Rune Prison strictly for the instant he lands, and buy the item that eats his first spell. Once he's ahead, play objectives with your team and give up the duel entirely.
He takes reduced magic damage, silences you the moment you try to answer, and jumps on you whenever he likes. Your only window is before his ultimate: shove the wave constantly, hit every level before he does, and deny him a comfortable farm under tower. After that, never stand in lane without river vision, hold Rune Prison strictly for the instant he lands, and buy the item that eats his first spell. Once he's ahead, play objectives with your team and give up the duel entirely.
She holds you at a distance where you can do nothing, and her wall cuts off the one approach line you have. Don't try to reach her through the wave: farm with Spell Flux at maximum range and wait for her mana to run out. Only step up while her wall is on cooldown, otherwise you're handing over a free reposition. Remember her main damage needs a wind-up, so when you see the bird land, move before the detonation instead of after it.
She holds you at a distance where you can do nothing, and her wall cuts off the one approach line you have. Don't try to reach her through the wave: farm with Spell Flux at maximum range and wait for her mana to run out. Only step up while her wall is on cooldown, otherwise you're handing over a free reposition. Remember her main damage needs a wind-up, so when you see the bird land, move before the detonation instead of after it.
He's immobile and his power is a function of the time you give him. Get on top of him from level three: Rune Prison, full rotation, walk away. He has nothing to push you off once you're there, and his cage is walkable if you exit sideways instead of straight back. The only way you lose this lane is by letting him stack in peace for twenty minutes, so shove, harass, and turn your lead into map pressure instead of farming next to him.
He's immobile and his power is a function of the time you give him. Get on top of him from level three: Rune Prison, full rotation, walk away. He has nothing to push you off once you're there, and his cage is walkable if you exit sideways instead of straight back. The only way you lose this lane is by letting him stack in peace for twenty minutes, so shove, harass, and turn your lead into map pressure instead of farming next to him.