Counterplay
Patch 26.16SketchCounter Lee Sin
The opponents who give Lee Sin trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Mundo is built to ignore your early. He tanks your pressure, heals off every camp and scales toward a late game where he becomes unkillable while your damage plateaus. You won't kill him in a duel, so don't waste your time trying: focus the other lanes, take a lead elsewhere and choke him out on objectives before he hits his peak. In a teamfight, ignore him and kick an enemy carry with your ultimate.
Olaf wins the fights that drag: his raw damage and his ultimate, which makes him immune to crowd control, cancel part of what your kit can do to him. Avoid the prolonged one-on-one, especially once his ultimate is active. Play faster than him: early ganks on the other lanes, steal his camps while he's busy elsewhere, and control objectives. Your ultimate keeps its value to knock him away from your backline, not to duel him head-on.
Mundo is built to ignore your early. He tanks your pressure, heals off every camp and scales toward a late game where he becomes unkillable while your damage plateaus. You won't kill him in a duel, so don't waste your time trying: focus the other lanes, take a lead elsewhere and choke him out on objectives before he hits his peak. In a teamfight, ignore him and kick an enemy carry with your ultimate.
Olaf wins the fights that drag: his raw damage and his ultimate, which makes him immune to crowd control, cancel part of what your kit can do to him. Avoid the prolonged one-on-one, especially once his ultimate is active. Play faster than him: early ganks on the other lanes, steal his camps while he's busy elsewhere, and control objectives. Your ultimate keeps its value to knock him away from your backline, not to duel him head-on.
Warwick is soft early, exactly when you're at your peak. Invade his jungle early, steal his camps and duel him before he has his items: the exchange almost always tips your way. Press every early advantage, because his strength comes later and you need the game wrapped before then. Just keep an eye on his ultimate in teamfights: if he locks an ally down, your Dragon's Rage or your Safeguard can save them.
Warwick is soft early, exactly when you're at your peak. Invade his jungle early, steal his camps and duel him before he has his items: the exchange almost always tips your way. Press every early advantage, because his strength comes later and you need the game wrapped before then. Just keep an eye on his ultimate in teamfights: if he locks an ally down, your Dragon's Rage or your Safeguard can save them.