Counterplay
Patch 26.16SketchCounter Nunu & Willump
The opponents who give Nunu & Willump trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
He steals your camps without ever meeting you, and the day he does meet you, you lose the duel. Don't open on your most exposed camp, and ask for a leash on the first pass, because a jungler alone against him loses three camps before the six minute mark. Your counterplay is vision, not pursuit. Ward your own buff before it respawns, and take objectives when you know where he is instead of trying to chase him down.
He steals your camps without ever meeting you, and the day he does meet you, you lose the duel. Don't open on your most exposed camp, and ask for a leash on the first pass, because a jungler alone against him loses three camps before the six minute mark. Your counterplay is vision, not pursuit. Ward your own buff before it respawns, and take objectives when you know where he is instead of trying to chase him down.
He wins every direct skirmish of the early jungle and reaches lanes faster than you do. Refuse fights in the lower jungle and play the windows where he's on the far side of the map. Consume keeps your health up without potions, so you can stay out longer than he can. On objectives, never contest in the open: wait until you're outside his dash range and count on Consume alongside Smite to take dragon out from under him.
He wins every direct skirmish of the early jungle and reaches lanes faster than you do. Refuse fights in the lower jungle and play the windows where he's on the far side of the map. Consume keeps your health up without potions, so you can stay out longer than he can. On objectives, never contest in the open: wait until you're outside his dash range and count on Consume alongside Smite to take dragon out from under him.
Two slow-starting junglers who play for their team rather than themselves. You gank better before level six, he wins any grouped fight where his ultimate lands first. So press early: Ice Blast guarantees ganks he simply cannot produce until Curse of the Sad Mummy is online. In fights, hold Absolute Zero for after his engage, never before, and put Blood Boil on whichever carry he's targeting so she can walk out of the pile.
Two slow-starting junglers who play for their team rather than themselves. You gank better before level six, he wins any grouped fight where his ultimate lands first. So press early: Ice Blast guarantees ganks he simply cannot produce until Curse of the Sad Mummy is online. In fights, hold Absolute Zero for after his engage, never before, and put Blood Boil on whichever carry he's targeting so she can walk out of the pile.