Counterplay
Patch 26.16SketchCounter Dr. Mundo
The opponents who give Dr. Mundo trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
He blinds you, he outranges you, and his damage charges you for every cleaver you already paid for in health. Don't look for the duel before your ultimate, you will never catch him. Farm with the cleaver from maximum distance, accept losing waves instead of diving his tower, and ask for an early jungle visit. Buy magic resist ahead of schedule, walk off the obvious mushroom paths, and play the map rather than the lane.
He blinds you, he outranges you, and his damage charges you for every cleaver you already paid for in health. Don't look for the duel before your ultimate, you will never catch him. Farm with the cleaver from maximum distance, accept losing waves instead of diving his tower, and ask for an early jungle visit. Buy magic resist ahead of schedule, walk off the obvious mushroom paths, and play the map rather than the lane.
He owns the first five levels outright: his spears cost you health you can't regenerate fast enough, and his stun hands him whichever trade he wants. Sit behind your wave, eat the poke without answering with cleavers when you're low, and wait for Sadism, which flips the lane completely. Buy armor early, use Burning Agony only to shorten his stun, and remember he becomes close to harmless against you once your regeneration is online.
He owns the first five levels outright: his spears cost you health you can't regenerate fast enough, and his stun hands him whichever trade he wants. Sit behind your wave, eat the poke without answering with cleavers when you're low, and wait for Sadism, which flips the lane completely. Buy armor early, use Burning Agony only to shorten his stun, and remember he becomes close to harmless against you once your regeneration is online.
Two champions with no mana, both refusing to die. You win the ranged attrition, he wins the short contact thanks to his out-of-combat regeneration and his silence. Poke with the cleaver when he steps up to farm, back off the instant he silences you so you aren't caught without Masochism, and never sit low in front of him: his ultimate hits harder the more health you're missing, which is exactly the state your own kit leaves you in.
Two champions with no mana, both refusing to die. You win the ranged attrition, he wins the short contact thanks to his out-of-combat regeneration and his silence. Poke with the cleaver when he steps up to farm, back off the instant he silences you so you aren't caught without Masochism, and never sit low in front of him: his ultimate hits harder the more health you're missing, which is exactly the state your own kit leaves you in.