Counterplay
Patch 26.16SketchCounter Blitzcrank
The opponents who give Blitzcrank trouble, and how to handle each one.
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
She does not beat you in a fight. She removes the reason you were picked.
Eye of the Storm eats the damage that was supposed to follow your grab, Howling Gale throws you off the moment you arrive, and Monsoon puts her whole botlane somewhere you are not. A landed Rocket Grab stops converting into a kill, which is the only currency you have.
The adjustment is to stop pulling the carry. Grab Janna instead. She is squishier than the target you wanted, and a Janna dragged out of position cannot shield, cannot disengage, and cannot ult anyone back to safety. You are not fishing for a kill, you are removing the counterplay.
Beyond that, stop treating this as a lane. Your value is on the map: roam to the sidelanes, hunt a mid laner who has not warded, and let your carry farm safely while you find fights in the places Janna cannot be.
She does not beat you in a fight. She removes the reason you were picked.
Eye of the Storm eats the damage that was supposed to follow your grab, Howling Gale throws you off the moment you arrive, and Monsoon puts her whole botlane somewhere you are not. A landed Rocket Grab stops converting into a kill, which is the only currency you have.
The adjustment is to stop pulling the carry. Grab Janna instead. She is squishier than the target you wanted, and a Janna dragged out of position cannot shield, cannot disengage, and cannot ult anyone back to safety. You are not fishing for a kill, you are removing the counterplay.
Beyond that, stop treating this as a lane. Your value is on the map: roam to the sidelanes, hunt a mid laner who has not warded, and let your carry farm safely while you find fights in the places Janna cannot be.
Two engage supports, first contact decides it. She survives a full chain that would kill you, so pulling her only teleports her into the fight she wanted.
Save Rocket Grab for the carry and let your front line deal with Leona. If she has already spent Zenith Blade, the lane is yours for a few seconds and there is nothing standing between you and the back line.
Two engage supports, first contact decides it. She survives a full chain that would kill you, so pulling her only teleports her into the fight she wanted.
Save Rocket Grab for the carry and let your front line deal with Leona. If she has already spent Zenith Blade, the lane is yours for a few seconds and there is nothing standing between you and the back line.
Grab Sona, not the carry. Ignore everything else until she is dead.
Grab Sona, not the carry. Ignore everything else until she is dead.