
Quick build
Patch 26.16JungleMaster Yi, jungle carry
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 1 | Level 3 | Level 5 | Level 7 | Level 9 | |||||||||||||
| W | Level 4 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| E | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Magic Resist
9× Mark of Attack Damage
3× Quintessence of Attack Damage
9× Seal of Armor
Items
Note
This profile serves one idea: making Master Yi a threat that no longer needs anyone by the late game. You secure a clean clear and a bit of vision support first, then stack attack speed, critical strike and penetration so every squishy target vanishes in a handful of attacks. The defensive piece isn't optional: keep something to survive the crowd control saved just for you, Guardian Angel when you're focused in melee, the anti-CC blade when a single lockdown is enough to cancel you. The skill order maxes Alpha Strike first for a fast clear and reliable damage. Maîtrises : 21/9/0 in the Offense tree.