The living archive of LoL Classic

Counterplay

Patch 26.16Sketch

Counter Lulu

The opponents who give Lulu trouble, and how to handle each one.

Where these numbers come from

They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.

Leona
Leona

The Radiant Dawn

Nightmare

She chains enough crowd control to kill your carry before you finish pressing buttons. Never stand inside her engage range: step back the moment she walks toward the wave, she has no way to touch you from distance. Your polymorph goes on her the instant she lands, not afterwards, or the chain is already over. Keep Exhaust for her carry rather than for her. Your river vision decides this lane, because her only real plan is a three-man engage.

Leona
Leona

The Radiant Dawn

Nightmare

She chains enough crowd control to kill your carry before you finish pressing buttons. Never stand inside her engage range: step back the moment she walks toward the wave, she has no way to touch you from distance. Your polymorph goes on her the instant she lands, not afterwards, or the chain is already over. Keep Exhaust for her carry rather than for her. Your river vision decides this lane, because her only real plan is a three-man engage.

Sona
Sona

Maven of the Strings

Even

She repairs everything you chip off, so slow trades lead nowhere. Your answer is the short, decisive fight: Pix on your carry, Glitterlance slow on hers, and one committed window rather than ten pinpricks. She's even squishier than you and has no escape, so any properly set up gank kills her. At level six your ultimate beats hers defensively: she has to catch your whole team, you only have to save one ally.

Sona
Sona

Maven of the Strings

Even

She repairs everything you chip off, so slow trades lead nowhere. Your answer is the short, decisive fight: Pix on your carry, Glitterlance slow on hers, and one committed window rather than ten pinpricks. She's even squishier than you and has no escape, so any properly set up gank kills her. At level six your ultimate beats hers defensively: she has to catch your whole team, you only have to save one ally.