
Quick build
Patch 26.15JungleWarwick, blood-hunting jungler
Where these numbers come from
They are pulled from the mode's own files for patch 26.15, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 1 | Level 3 | Level 5 | Level 7 | Level 9 | |||||||||||||
| W | Level 4 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| E | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Magic Resist
9× Mark of Attack Damage
3× Quintessence of Attack Speed
9× Seal of Scaling Armor
Items
Note
This build sticks to Warwick's identity, sustained lifesteal over one-off burst. Wriggle's Lantern funds the jungle and adds extra lifesteal that stacks with your passive, speeding up an already solid clear. The Black Cleaver amplifies repeated hits on the same target, exactly the mechanic Hunger rewards. Spirit Visage turns your lifesteal into real survivability against a team building around ability power, and Blade of the Ruined King punishes the high-health targets your ultimate locks down. Mercury's Treads answer the one real weakness, having zero disengage once committed. Max Hungering Strike first: it's your clear, your sustain, and your dueling threat all in one spell. Maîtrises : 9/21/0 into Defense.