
Quick build
Patch 26.16BotSivir, bot lane marksman
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 1 | Level 4 | Level 5 | Level 7 | Level 9 | |||||||||||||
| W | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| E | Level 3 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Magic Resist
9× Mark of Attack Damage
3× Quintessence of Attack Damage
9× Seal of Armor
Items
Note
Sivir isn't a duelist marksman, she's a map marksman: this profile leans into her ability to erase a wave and crack a turret while the enemy team looks elsewhere. Statikk Shiv comes early because it pairs directly with Ricochet, one auto attack clears a wave and you immediately follow up on the structure behind it. Infinity Edge next gives you the damage spike you lack in the early game, and Last Whisper becomes mandatory the moment any enemy finishes their first armor item, otherwise your bounces stop mattering. Phantom Dancer rounds out attack speed and move speed, which stacks with your passive run speed and your ultimate to keep you out of range. Muramana stays an honest option if you play very aggressively with Boomerang Blade early and mana becomes your real limiting factor. Maîtrises : 21/9/0 into Offense.