
Quick build
Patch 26.16MidMalzahar, midlane control mage
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 2 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| W | Level 4 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| E | Level 1 | Level 3 | Level 5 | Level 7 | Level 9 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Ability Power
9× Mark of Magic Penetration
3× Quintessence of Ability Power
9× Seal of Armor
Items
Note
Malzahar doesn't have a damage problem, he has an execution problem: you have to walk in to suppress, and you have to live through the channel. Rylai's Crystal Scepter solves the first half, because an opponent slowed by Malefic Visions no longer has the movement to leave your ultimate range, and the slow travels with the infection. Zhonya's Hourglass solves the second: you suppress, you nearly die, you freeze, your team finishes the job. Rabadon's Deathcap and Void Staff follow so Nether Grasp stays an execution rather than a mere lockdown, including against the first null-magic items the enemy buys. Deathfire Grasp takes the Scepter's slot when your team already brings crowd control and you just want a single target deleted the moment they show. Maîtrises : 21/9/0 into Offense.