
Quick build
Patch 26.16TopMalphite, toplane initiating tank
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 1 | Level 4 | Level 5 | Level 7 | Level 9 | |||||||||||||
| W | Level 3 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| E | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Magic Resist
9× Minor Mark of Armor
3× Quintessence of Armor
9× Seal of Armor
Items
Note
On Malphite, armor isn't a defensive stat, it's his damage stat: Ground Slam scales off it. Stacking defence makes you tougher AND more threatening at the same time, which is rare. Sunfire Cape supplies the wave clear and continuous damage his kit lacks, while Randuin's Omen and Frozen Heart smother the fast-attacking champions you're meant to erase. Mercury's Treads come before everything else against a team that can chain crowd control on you, because a Malphite locked down before he casts his ultimate contributed nothing. Teleport over Ignite: your value is arriving where the ultimate matters, not winning your lane. Maîtrises : 0/21/9 into Defense.