
Quick build
Patch 26.16MidLux, midlane control mage
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| W | Level 4 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| E | Level 1 | Level 3 | Level 5 | Level 7 | Level 9 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Ability Power
9× Mark of Magic Penetration
3× Quintessence of Ability Power
9× Seal of Armor
Items
Note
This profile leans into what Lux does best: hit from far away and never get touched. You max Lucent Singularity first because it is your damage, your wave pressure and the slow that makes the root landable, all in one ability. Sorcerer's shoes come early: without penetration your combo bounces off the first null-magic item the enemy buys. Deathfire Grasp turns an already heavy sequence into a clean execution on a single target, and Zhonya's Hourglass answers the champion's one real problem, the assassin who eventually reaches you. Against a team stacking magic resist, Void Staff jumps ahead of the comfort items. Maîtrises : 21/9/0 into Offense.