
Quick build
Patch 26.15JungleAmumu, tank initiator jungle
Where these numbers come from
They are pulled from the mode's own files for patch 26.15, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 4 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| W | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| E | Level 1 | Level 3 | Level 5 | Level 7 | Level 9 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Magic Resist
9× Mark of Magic Penetration
3× Quintessence of Movement Speed
9× Seal of Armor
Items
Note
Amumu does not need raw damage, he needs to be present when the fight starts and to stay there. You max Tantrum first because it is your camp clear, your physical damage reduction and the one ability that refreshes itself as you take hits. Spirit of the Ancient Golem fixes both of his early problems at once, the paper-thin body and the missing tenacity, while propping up his absurd mana appetite. Sunfire Cape and Abyssal Scepter play the same card as his passive: resistances that still deal area magic damage, on a champion who stands in the middle of the pile by design. Mercury's Treads jump ahead of everything else against a crowd control heavy team, because an Amumu locked down before his ultimate is an Amumu who did nothing. Maîtrises : 9/21/0, weighted into Defense so the first clear does not end in a recall.