The ultimate archive of the Rift
Amumu

Quick build

Patch 26.15Jungle

Amumu, tank initiator jungle

Where these numbers come from

They are pulled from the mode's own files for patch 26.15, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.

Summoner spells

FlashSmite

Skill order

Skill order
Ability123456789101112131415161718
QLevel 4Level 14Level 15Level 17Level 18
WLevel 2Level 8Level 10Level 12Level 13
ELevel 1Level 3Level 5Level 7Level 9
RLevel 6Level 11Level 16

Rune page

  • Glyph of Scaling Magic Resist9× Glyph of Scaling Magic Resist
  • Mark of Magic Penetration9× Mark of Magic Penetration
  • Quintessence of Movement Speed3× Quintessence of Movement Speed
  • Seal of Armor9× Seal of Armor

Items

Note

Amumu does not need raw damage, he needs to be present when the fight starts and to stay there. You max Tantrum first because it is your camp clear, your physical damage reduction and the one ability that refreshes itself as you take hits. Spirit of the Ancient Golem fixes both of his early problems at once, the paper-thin body and the missing tenacity, while propping up his absurd mana appetite. Sunfire Cape and Abyssal Scepter play the same card as his passive: resistances that still deal area magic damage, on a champion who stands in the middle of the pile by design. Mercury's Treads jump ahead of everything else against a crowd control heavy team, because an Amumu locked down before his ultimate is an Amumu who did nothing. Maîtrises : 9/21/0, weighted into Defense so the first clear does not end in a recall.