
Quick build
Patch 26.16MidTwisted Fate, midlane mage and map roamer
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 1 | Level 3 | Level 5 | Level 7 | Level 9 | |||||||||||||
| W | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| E | Level 4 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Ability Power
9× Mark of Magic Penetration
3× Quintessence of Ability Power
9× Seal of Mana Regeneration
Items
Note
This profile assumes Twisted Fate wins the game through map control, not just his lane. Wild Cards comes up first because it's your wave clear, your poke, and the tool that lets you shove fast enough to roam freely. Nashor's Tooth grants the attack speed and cooldown reduction that bring Pick a Card and Gate back faster, multiplying how many rotations you can fit into a game. Hextech Gunblade adds lifesteal and spellvamp to a champion who otherwise has no way to hold a prolonged fight once spotted. Void Staff jumps ahead against a team stacking magic resist, which happens fast once your rotations start hurting. Zhonya's Hourglass answers the one real problem, having no protection in direct contact. Maîtrises : 21/9/0 into Offense.