
Quick build
Patch 26.16TopTryndamere, toplane duellist
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 3 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| W | Level 2 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| E | Level 1 | Level 4 | Level 5 | Level 7 | Level 9 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Magic Resist
9× Mark of Critical Chance
3× Quintessence of Attack Damage
9× Seal of Armor
Items
Note
This entire build serves critical strike, because Tryndamere's passive scales off it directly and without it the champion doesn't exist. Infinity Edge is the piece that tips a game: it doesn't just add crit chance, it raises what each crit deals, which compounds with the chance your missing health already gives you. Phantom Dancer behind it converts that potential into continuous damage, and Bloodthirster buys the self-sufficiency you need to push a lane alone. Mercurial Scimitar deserves to come early against a team that can chain crowd control on you: your ultimate keeps you alive, but a Tryndamere held in place through his immortality achieved nothing. Take Ghost, your problem is catching your target and getting out. Maîtrises : 21/9/0 into Offense.