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Rammus

Quick build

Patch 26.16Jungle

Rammus, jungle tank

Where these numbers come from

They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.

Summoner spells

FlashSmite

Skill order

Skill order
Ability123456789101112131415161718
QLevel 1Level 4Level 5Level 7Level 9
WLevel 2Level 8Level 10Level 12Level 13
ELevel 3Level 14Level 15Level 17Level 18
RLevel 6Level 11Level 16

Rune page

  • Glyph of Scaling Magic Resist9× Glyph of Scaling Magic Resist
  • Mark of Attack Speed9× Mark of Attack Speed
  • Quintessence of Armor3× Quintessence of Armor
  • Seal of Armor9× Seal of Armor

Items

Note

Rammus is the one tank on this roster for whom armor is literally an offensive stat: Spiked Shell turns part of it into attack damage. Every defensive purchase pays twice, which makes Thornmail a damage item as much as a survival item on him, on top of stacking with the reflect on Defensive Ball Curl. Spirit of the Ancient Golem fixes his only genuine early problem, staying healthy in the jungle and keeping mana. Ninja Tabi go ahead of Mercury's Treads in the large majority of games, because you pick Rammus against basic attacks in the first place. Against a mostly magic team, swap an armor piece early for Spirit Visage. Maîtrises : 9/21/0 into Defense.