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Jarvan IV

Quick build

Patch 26.16Jungle

Jarvan IV, initiator jungler

Where these numbers come from

They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.

Summoner spells

FlashSmite

Skill order

Skill order
Ability123456789101112131415161718
QLevel 2Level 8Level 10Level 12Level 13
WLevel 3Level 14Level 15Level 17Level 18
ELevel 1Level 4Level 5Level 7Level 9
RLevel 6Level 11Level 16

Rune page

  • Glyph of Scaling Magic Resist9× Glyph of Scaling Magic Resist
  • Mark of Attack Damage9× Mark of Attack Damage
  • Quintessence of Attack Damage3× Quintessence of Attack Damage
  • Seal of Armor9× Seal of Armor

Items

Note

Jarvan IV doesn't need big ratios, he needs to come back fast and survive his own engage. Demacian Standard is maxed first because its passive attack speed carries the entire jungle clear and its impact starts camps without spending three spells. Spirit of the Elder Lizard fixes the mana bill and adds sustained damage to a champion with only two offensive buttons. Youmuu's Ghostblade brings the exact two things the kit lacks: cooldown reduction so the combo comes back sooner, and a burst of speed to plant the flag in the right spot before the target moves. Randuin's Omen and Warmog's Armor then turn you into the body the enemy has to kill first, which is the only state where your ultimate means anything. Against a comp that disengages the second your combo is spent, swap Warmog's for Frozen Mallet and take the permanent slow the kit never had. Maîtrises : 9/21/0 into Defense.