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Heimerdinger

Quick build

Patch 26.16Mid

Heimerdinger, midlane zone control

Where these numbers come from

They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.

Summoner spells

FlashIgnite

Skill order

Skill order
Ability123456789101112131415161718
QLevel 1Level 9Level 10Level 12Level 13
WLevel 2Level 4Level 5Level 7Level 8
ELevel 3Level 14Level 15Level 17Level 18
RLevel 6Level 11Level 16

Rune page

  • Glyph of Cooldown Reduction9× Glyph of Cooldown Reduction
  • Mark of Magic Penetration9× Mark of Magic Penetration
  • Quintessence of Ability Power3× Quintessence of Ability Power
  • Seal of Armor9× Seal of Armor

Items

Note

The first turret point exists to make the lane safe, but micro-rockets are what you max: they are the only damage Heimerdinger aims himself, and the damage that punishes an opponent stepping up for his minions. Rod of Ages answers the champion's two real problems, a mana bar that collapses when you keep a setup alive and a body that dies to the first thing that touches it. Cooldown reduction glyphs stack with the passive reduction on the ultimate and completely change how fast you rebuild after a lost fight. Zhonya's Hourglass is mandatory rather than optional: it is your only answer to the assassin who decides to jump you and ignore the installation entirely. Void Staff jumps ahead of everything else the moment the enemy team buys magic resist, because your turrets inherit your penetration. Maîtrises : 21/9/0 into Offense.