
Quick build
Patch 26.16BotEzreal, skillshot marksman
Where these numbers come from
They are pulled from the mode's own files for patch 26.16, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 1 | Level 4 | Level 5 | Level 7 | Level 9 | |||||||||||||
| W | Level 2 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| E | Level 3 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Magic Resist
9× Mark of Attack Damage
3× Quintessence of Attack Damage
9× Seal of Armor
Items
Note
This whole build revolves around one problem: mana. Manamune comes first because it fixes your starting constraint and converts your habit of casting constantly into damage, which is exactly how you play. Trinity Force follows to give your auto attacks weight between shots, and because the movement speed suits the champion. Last Whisper goes ahead of critical strike items: your damage comes from abilities, and crit doesn't touch them. Situationally, Guardian Angel when you're the primary target, Banshee's Veil against a lockdown that opens fights. Maîtrises : 21/9/0 into Offense.