
Quick build
Patch 26.15MidAhri, mobile midlane mage
Where these numbers come from
They are pulled from the mode's own files for patch 26.15, the one currently live. The source is community-run rather than an official Riot API, and the game shifts with community votes, so a gap with your own game is always possible.
Summoner spells
Skill order
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Level 1 | Level 4 | Level 5 | Level 7 | Level 9 | |||||||||||||
| W | Level 2 | Level 14 | Level 15 | Level 17 | Level 18 | |||||||||||||
| E | Level 3 | Level 8 | Level 10 | Level 12 | Level 13 | |||||||||||||
| R | Level 6 | Level 11 | Level 16 |
Rune page
9× Glyph of Scaling Ability Power
9× Mark of Magic Penetration
3× Quintessence of Ability Power
9× Seal of Armor
Items
Note
Ahri doesn't need to be the biggest damage source in the game, she needs to kill one specific target and leave. Deathfire Grasp does exactly that: it turns a landed charm into an execution on a single target, which is the only scenario that matters for her. Zhonya's Hourglass comes earlier than it would on a static mage, because it buys back the failed entries, and Ahri will miss some. Sorcerer's shoes go ahead of any comfort item, otherwise your sequence bounces off the first magic resist the enemy buys. Max Orb of Deception for lane pressure and leave Fox-Fire last: it finishes, it doesn't poke. Maîtrises : 21/9/0 into Offense.